Camera.ViewportToWorldPointfunction ViewportToWorldPoint (position : Vector3) : Vector3DescriptionTransforms position from viewport space into world space. Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. Note that it transforms a x-y screen position, into a x-y-z position in 3D space. You provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera.
JavaScript
// Draw a yellow sphere at top-right corner of the near plane using UnityEngine; import UnityEngine |
