Camera.WorldToViewportPointfunction WorldToViewportPoint (position : Vector3) : Vector3DescriptionTransforms position from world space into viewport space. Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. // Finds out whether target is on the left or right side of the screen
var target : Transform; function Update () { var viewPos = camera.WorldToViewportPoint (target.position); // viewport coordinates range from zero to one if( viewPos.x > 0.5 ) print ("target is on the right side!"); else print ("target is on the left side!"); } |
