Collider.Raycastfunction Raycast (ray : Ray, out hitInfo : RaycastHit, distance : float) : booleanParameters
Returnsboolean - True when the ray intersects any collider, otherwise false. DescriptionCasts a Ray that ignores all Colliders except this one. Same as above using ray.origin and ray.direction instead of origin and direction. // pragma below is needed due to a UnityJS issue #pragma strict function Update(){ var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; if (collider.Raycast (ray, hit, 100.0)) { Debug.DrawLine (ray.origin, hit.point); } }
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