Description
The contact points generated by the physics engine.
Every contact contains a contact point, normal and the two colliders that collided (see ContactPoint).
From inside OnCollisionStay or OnCollisionEnter you can
always be sure that contacts has at least one element.
function OnCollisionStay(collision : Collision) {
for (var contact : ContactPoint in collision.contacts) {
print(contact.thisCollider.name + " hit " + contact.otherCollider.name);
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnCollisionStay(Collision collision) {
foreach (ContactPoint contact in collision.contacts) {
print(contact.thisCollider.name + " hit " + contact.otherCollider.name);
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnCollisionStay(collision as Collision):
for contact as ContactPoint in collision.contacts:
print(((contact.thisCollider.name + ' hit ') + contact.otherCollider.name))
Debug.DrawRay(contact.point, contact.normal, Color.white)