Component.cameravar camera : CameraDescriptionThe Camera attached to this GameObject (null if there is none attached).
JavaScripts
camera.fieldOfView = 40;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.fieldOfView = 40; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.fieldOfView = 40 |
