Component.GetComponentfunction GetComponent (type : Type) : ComponentDescriptionReturns the component of Type type if the game object has one attached, null if it doesn't.
JavaScript
// Equivalent to: Transform curTransform = transform; using UnityEngine; import UnityEngine function GetComponent.<T> () : TDescriptionGeneric version. See the Generic Functions page for more details. function GetComponent (type : String) : ComponentDescriptionReturns the component with name type if the game object has one attached, null if it doesn't. It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript. In that case you can simply access the component by name instead of type. Example:
JavaScript
// To access public variables and functions using UnityEngine; import UnityEngine |
