Coroutine Inherits from YieldInstructionMonoBehaviour.StartCoroutine returns a Coroutine. Instances of this class are only used to reference these coroutines and do not hold any exposed properties or functions. A coroutine is a function that can suspend its execution (yield) until the given given YieldInstruction finishes.
JavaScripts
// - prints "Starting 0.0"
// - prints "WaitAndPrint 5.0" // - prints "Done 5.0" print ("Starting " + Time.time); // Start function WaitAndPrint as a coroutine yield WaitAndPrint(); print ("Done " + Time.time); function WaitAndPrint () { // suspend execution for 5 seconds yield WaitForSeconds (5); print ("WaitAndPrint "+ Time.time); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { IEnumerator WaitAndPrint() { yield return new WaitForSeconds(5); print("WaitAndPrint " + Time.time); } IEnumerator Awake() { print("Starting " + Time.time); yield return WaitAndPrint(); print("Done " + Time.time); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def WaitAndPrint() as IEnumerator: yield WaitForSeconds(5) print(('WaitAndPrint ' + Time.time)) def Awake() as IEnumerator: print(('Starting ' + Time.time)) yield WaitAndPrint() print(('Done ' + Time.time)) |
