Cubemap.Applyfunction Apply (updateMipmaps : boolean = true) : voidDescriptionActually apply all previous SetPixel and SetPixels changes. If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels. This is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls. See Also: SetPixel, SetPixels functions.
JavaScript
var c : Cubemap; using UnityEngine; import UnityEngine |
