Debug.DrawLinestatic function DrawLine (start : Vector3, end : Vector3, color : Color = Color.white, duration : float = 0.0f) : voidDescriptionDraws a line from the point start to end with color for a duration of time. If duration is 0 then the line is rendered 1 frame. The line will be drawn in the scene view of the editor. If gizmo drawing is enabled in the game view, the line will also be drawn there.
JavaScripts
// Frame update example: Draws a red line from the world-space origin to the point (1, 0, 0) for 1 frame.
function Update () { Debug.DrawLine (Vector3.zero, Vector3 (1, 0, 0), Color.red); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { Debug.DrawLine(Vector3.zero, new Vector3(1, 0, 0), Color.red); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): Debug.DrawLine(Vector3.zero, Vector3(1, 0, 0), Color.red)
JavaScripts
// Event callback example: Debug-draw all contact points and normals for 2 seconds. function OnCollisionEnter(collision : Collision) { for (var contact : ContactPoint in collision.contacts) { Debug.DrawLine(contact.point, contact.point + contact.normal, Color.green, 2); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnCollisionEnter(Collision collision) { foreach (ContactPoint contact in collision.contacts) { Debug.DrawLine(contact.point, contact.point + contact.normal, Color.green, 2); } } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnCollisionEnter(collision as Collision): for contact as ContactPoint in collision.contacts: Debug.DrawLine(contact.point, (contact.point + contact.normal), Color.green, 2) |
