Debug.Logstatic function Log (message : object) : voidDescriptionLogs message to the Unity Console.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Debug.Log("Hello"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Debug.Log('Hello') static function Log (message : object, context : Object) : voidDescriptionLogs message to the Unity Console. When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Debug.Log("Hello", gameObject); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Debug.Log('Hello', gameObject) |
