Debug.LogErrorstatic function LogError (message : object) : voidDescriptionA variant of Debug.Log that logs an error message to the console.
JavaScripts
var memberVariable : Transform;
if(memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform."); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform memberVariable; void Awake() { if (memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform."); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public memberVariable as Transform def Awake(): if memberVariable == null: Debug.LogError('memberVariable must be set to point to a Transform.') static function LogError (message : object, context : Object) : voidDescriptionA variant of Debug.Log that logs an error message to the console. When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.
JavaScripts
var memberVariable : Transform;
if(memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform memberVariable; void Awake() { if (memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public memberVariable as Transform def Awake(): if memberVariable == null: Debug.LogError('memberVariable must be set to point to a Transform.', transform) |
