EditorApplication.SaveAssetsstatic function SaveAssets () : voidDescriptionSaves all serializable assets that have not yet been written to disk (eg. Materials) Also makes sure the asset database is written. |
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| Scripting > Editor Classes > EditorApplication | ||||
EditorApplication.SaveAssetsstatic function SaveAssets () : voidDescriptionSaves all serializable assets that have not yet been written to disk (eg. Materials) Also makes sure the asset database is written. |