EditorApplication.SaveScenestatic function SaveScene (path : string) : boolDescriptionSave the scene at path. All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity" |
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| Scripting > Editor Classes > EditorApplication | ||||
EditorApplication.SaveScenestatic function SaveScene (path : string) : boolDescriptionSave the scene at path. All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity" |