EditorGUI.Foldoutstatic function Foldout (position : Rect, foldout : boolean, content : String, style : GUIStyle = EditorStyles.foldout) : booleanstatic function Foldout (position : Rect, foldout : boolean, content : GUIContent, style : GUIStyle = EditorStyles.foldout) : booleanParameters
Returnsboolean - The foldout state selected by the user. If true, you should render sub-objects. DescriptionMake a label with a foldout arrow to the left of it. This is useful for creating tree or folder like structures where child objects are only shown if the parent is folded out.
// Create a foldable menu that hides/shows the selected transform // position. // if no Transform is selected, the Foldout item will be folded until // a transform is selected. class EditorGUIFoldout extends EditorWindow { var showPosition : boolean = true; var status : String = "Select a GameObject"; @MenuItem("Examples/Foldout Usage") static function Init() { var window = GetWindow(EditorGUIFoldout); window.position = Rect(0, 0, 150, 60); window.Show(); } function OnGUI() { showPosition = EditorGUI.Foldout(Rect(3,3,position.width-6,15),showPosition, status); if(showPosition) if(Selection.activeTransform) { Selection.activeTransform.position = EditorGUI.Vector3Field(Rect(3,25,position.width -6 ,40), "Position", Selection.activeTransform.position); status = Selection.activeTransform.name; } if(!Selection.activeTransform) { status = "Select a GameObject"; showPosition = false; } } function OnInspectorUpdate() { this.Repaint(); } }
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