EditorGUI.ObjectFieldstatic function ObjectField (position : Rect, obj : Object, objType : System.Type, allowSceneObjects : boolean) : Objectstatic function ObjectField (position : Rect, label : String, obj : Object, objType : System.Type, allowSceneObjects : boolean) : Objectstatic function ObjectField (position : Rect, label : GUIContent, obj : Object, objType : System.Type, allowSceneObjects : boolean) : ObjectParameters
ReturnsObject - The object that has been set by the user. DescriptionMake an object field. You can assign objects either by drag and drop objects or by selecting an object using the Object Picker.
Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets can't store references to objects in a scene.
//Select the dependencies of the found GameObject class EditorGUIObjectField extends EditorWindow { var obj : GameObject = null; @MenuItem("Examples/Select Dependencies") static function Init () { var window = GetWindow(EditorGUIObjectField); window.position = Rect(0, 0, 250, 80); window.Show(); } function OnInspectorUpdate () { Repaint (); } function OnGUI () { obj = EditorGUI.ObjectField(Rect(3,3,position.width - 6, 20), "Find Dependency", obj, GameObject); if (obj) { if (GUI.Button(Rect(3,25,position.width - 6, 20), "Check Dependencies")) Selection.objects = EditorUtility.CollectDependencies ([obj]); } else { EditorGUI.LabelField (Rect (3, 25, position.width - 6, 20), "Missing:", "Select an object first"); } } }
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