EditorGUILayout.TextAreastatic function TextArea (text : String, params options : GUILayoutOption[]) : Stringstatic function TextArea (text : String, style : GUIStyle, params options : GUILayoutOption[]) : StringParameters
ReturnsString - The text entered by the user. DescriptionMake a text area. This works just like GUILayout.TextArea, but correctly responds to select all, copy, paste etc. in the editor.
// Simple script that lets you visualize your scripts in an editor window // This can be expanded to save your scripts also in the editor window. class EditorGUILayoutTextArea extends EditorWindow { var text : String = "Nothing Opened..."; var txtAsset : TextAsset; var scroll : Vector2; @MenuItem("Examples/Script Visualizer") static function Init() { var window = GetWindow(EditorGUILayoutTextArea); window.Show(); } function OnGUI() { var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset); if (newTxtAsset != txtAsset) ReadTextAsset(newTxtAsset); scroll = EditorGUILayout.BeginScrollView(scroll); text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30)); EditorGUILayout.EndScrollView(); } function ReadTextAsset(txt : TextAsset) { text = txt.text; txtAsset = txt; } }
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