EditorUserBuildSettings.SetBuildLocationstatic function SetBuildLocation (target : BuildTarget, location : String) : voidDescriptionSet a new location for the build. |
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| Scripting > Editor Classes > EditorUserBuildSettings | ||||
EditorUserBuildSettings.SetBuildLocationstatic function SetBuildLocation (target : BuildTarget, location : String) : voidDescriptionSet a new location for the build. |