EditorUtility.CompressTexturestatic function CompressTexture (texture : Texture2D, format : TextureFormat) : voidDescriptionCompress a texture. Use this function to explicitly compress a texture into specified format. If you want to do texture compression in-game, use Texture2D.Compress function, which will use faster but lower quality DXT compression. // Automatically Compress all imported textures to the project
// to RGB24 class MyTexturePostprocessor extends AssetPostprocessor { function OnPostprocessTexture (t : Texture2D) { EditorUtility.CompressTexture(t, TextureFormat.RGB24); } } |
