EditorUtility.ReconnectToLastPrefabstatic function ReconnectToLastPrefab (go : GameObject) : booleanDescriptionConnects the game object to the prefab that it was last connected to. Returns true if the game object has never been a prefab instance. |
|
||||
| Scripting > Editor Classes > EditorUtility | ||||
EditorUtility.ReconnectToLastPrefabstatic function ReconnectToLastPrefab (go : GameObject) : booleanDescriptionConnects the game object to the prefab that it was last connected to. Returns true if the game object has never been a prefab instance. |