EditorUtility.ResetToPrefabStatestatic function ResetToPrefabState (obj : Object) : booleanDescriptionResets the properties of the component or game object to the parent prefab state All overrides will be cleared. However the transform.position and rotation of a root game object in a prefab instance will never be cleared. // Try to set the selected GameObject to a prefab state
class EditorUtilityResetToPrefabState extends ScriptableObject { @MenuItem("Examples/Attempt to reset to prefab %r") static function Reset() { if(EditorUtility.ResetToPrefabState(Selection.activeGameObject)) Debug.Log("Reseted to prefab state successfully!"); else Debug.LogError("Couldnt reset to a prefab state " + Selection.activeGameObject.name); } @MenuItem("Examples/Attemp to reset to prefab %r", true) static function CheckReset() { return Selection.activeGameObject != null; } } |
