static function SaveFilePanel (title : String, directory : String, defaultName : String, extension : String) : String
Description
Displays the "save file" dialog and returns the selected path name.
See Also: OpenFilePanel function.

Save File Panel.
import System.IO;
class EditorUtilitySaveFilePanel {
@MenuItem("Examples/Save Texture to file")
static function Apply () {
var texture : Texture2D = Selection.activeObject as Texture2D;
if (texture == null) {
EditorUtility.DisplayDialog(
"Select Texture",
"You Must Select a Texture first!",
"Ok");
return;
}
var path = EditorUtility.SaveFilePanel(
"Save texture as PNG",
"",
texture.name + ".png",
"png");
if(path.Length != 0) {
if(texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24){
var newTexture = Texture2D(texture.width, texture.height);
newTexture.SetPixels(texture.GetPixels(0),0);
texture = newTexture;
}
var pngData = texture.EncodeToPNG();
if (pngData != null)
File.WriteAllBytes(path, pngData);
}
}
}