EditorUtility.SaveFilePanelstatic function SaveFilePanel (title : string, directory : string, defaultName : string, extension : string) : stringDescriptionDisplays the "save file" dialog and returns the selected path name. See Also: OpenFilePanel function. // Opens a file selection dialog for a PNG file and saves a selected texture to the file.
import System.IO; @MenuItem("Assets/Save Texture to file") static function Apply () { var texture : Texture2D = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog("Select Texture", "You Must Select a Texture first!", "Ok"); return; } var path = EditorUtility.SaveFilePanel("Save texture as PNG", "", texture.name + ".png", "png"); if (path.Length != 0) { // Convert the texture to a format compatible with EncodeToPNG if ( texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24 ) { var newTexture = Texture2D(texture.width, texture.height); newTexture.SetPixels(texture.GetPixels(0),0); texture = newTexture; } var pngData = texture.EncodeToPNG(); if (pngData != null) { File.WriteAllBytes(path, pngData); } } } |
