Event.charactervar character : charDescriptionThe character typed. Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain a character, only Event.keyCode. See Also: Event.keyCode.
JavaScripts
function OnGUI() {
var e : Event = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected character: " + e.character); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): e as Event = Event.current if e.isKey: Debug.Log(('Detected character: ' + e.character)) |
