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Event.commandName  

var commandName : String

Description

The name of an ExecuteCommand or ValidateCommand Event

"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on. Sent only in the editor.

JavaScript
// Detects commands executed and prints them.
function OnGUI() {
var e : Event = Event.current;
if(e.commandName != "") {
Debug.Log("Command recognized: " + e.commandName);
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
Event e = Event.current;
if (e.commandName != "")
Debug.Log("Command recognized: " + e.commandName);

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
e as Event = Event.current
if e.commandName != '':
Debug.Log(('Command recognized: ' + e.commandName))