Event.currentstatic var current : EventDescriptionThe current event that's being processed right now.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { Debug.Log("Current detected event: " + Event.current); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): Debug.Log(('Current detected event: ' + Event.current)) |
