Manual     Reference     Scripting  
  
Scripting > Runtime Classes > Event   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Attributes
  • Enumerations
  • History
  • Index
  • Event
  • All Members
  • Variables
  • alt
  • button
  • capsLock
  • character
  • clickCount
  • command
  • commandName
  • control
  • delta
  • functionKey
  • isKey
  • isMouse
  • keyCode
  • modifiers
  • mousePosition
  • numeric
  • shift
  • type
  • Functions
  • GetTypeForControl
  • Use
  • Class Variables
  • current
  • Class Functions
  • KeyboardEvent

Event.keyCode  

var keyCode : KeyCode

Description

The raw key code for keyboard events.

Used in EventType.KeyDown and EventType.KeyUp events; this returns KeyCode value that matches the physical keyboard key. Use this for handling cursor keys, function keys etc.

See Also: Event.character.

JavaScript
// Detects keys pressed and prints their keycode
function OnGUI() {
var e : Event = Event.current;
if (e.isKey) {
Debug.Log("Detected key code: " + e.keyCode);
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
Event e = Event.current;
if (e.isKey)
Debug.Log("Detected key code: " + e.keyCode);

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
e as Event = Event.current
if e.isKey:
Debug.Log(('Detected key code: ' + e.keyCode))