Manual     Reference     Scripting  
  
Scripting > Runtime Classes > Event   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Attributes
  • Enumerations
  • History
  • Index
  • Event
  • All Members
  • Variables
  • alt
  • button
  • capsLock
  • character
  • clickCount
  • command
  • commandName
  • control
  • delta
  • functionKey
  • isKey
  • isMouse
  • keyCode
  • modifiers
  • mousePosition
  • numeric
  • shift
  • type
  • Functions
  • GetTypeForControl
  • Use
  • Class Variables
  • current
  • Class Functions
  • KeyboardEvent

Event.type  

var type : EventType

Description

The type of event.

See Also: EventType, GUI Scripting Guide.

JavaScript
// Prints the current event detected.
function OnGUI () {
Debug.Log("Current event detected: " + Event.current.type);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnGUI() {
Debug.Log("Current event detected: " + Event.current.type);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnGUI():
Debug.Log(('Current event detected: ' + Event.current.type))