Event.typevar type : EventTypeDescriptionThe type of event. See Also: EventType, GUI Scripting Guide.
JavaScripts
// Prints the current event detected.
function OnGUI () { Debug.Log("Current event detected: " + Event.current.type); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): Debug.Log(('Current event detected: ' + Event.current.type)) |
