Event.KeyboardEventstatic function KeyboardEvent (key : String) : EventDescriptionCreate a keyboard event. This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name
(same as in the Input Manager), optionally prefixed by any number of modifiers:
JavaScripts
function OnGUI () {
GUILayout.Label ("Press Enter To Start Game"); if (Event.current.Equals (Event.KeyboardEvent ("[enter]"))) Application.LoadLevel (1); if (Event.current.Equals (Event.KeyboardEvent ("return"))) print ("I said enter, not return - try the keypad"); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { GUILayout.Label("Press Enter To Start Game"); if (Event.current.Equals(Event.KeyboardEvent("[enter]"))) Application.LoadLevel(1); if (Event.current.Equals(Event.KeyboardEvent("return"))) print("I said enter, not return - try the keypad"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): GUILayout.Label('Press Enter To Start Game') if Event.current.Equals(Event.KeyboardEvent('[enter]')): Application.LoadLevel(1) if Event.current.Equals(Event.KeyboardEvent('return')): print('I said enter, not return - try the keypad') |
