GL.LoadProjectionMatrixstatic function LoadProjectionMatrix (mat : Matrix4x4) : voidDescriptionLoad an arbitrary matrix to the current projection matrix. This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.
JavaScript
var projMtrx : Matrix4x4 = Matrix4x4.identity; using UnityEngine; import UnityEngine |
