static function BeginGroup (position : Rect, content : GUIContent, style : GUIStyle) : void
Parameters
| Name | Description |
| position |
Rectangle on the screen to use for the group.
|
| text |
Text to display on the group.
|
| image |
Texture to display on the group.
|
| content |
Text, image and tooltip for this group. If supplied, any mouse clicks are "captured" by the group and not If left out, no background is rendered, and mouse clicks are passed
|
| style |
The style to use for the background.
|
Description
Begin a group. Must be matched with a call to EndGroup.
When you begin a group, the coordinate system for GUI controls are set so (0,0) is the top-left corner of the group. All controls are clipped to the group.
Groups can be nested - if they are, children are clipped to their parents.
This is very useful when moving a bunch of GUI elements around on screen. A common use case is designing your menus to fit on a specific screen size, then centering the GUI on larger displays.
See Also: matrix, BeginScrollView.
function OnGUI () {
GUI.BeginGroup (new Rect (Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600));
GUI.Box (new Rect (0,0,800,600),
"This box is now centered! - here you would put your main menu");
GUI.EndGroup ();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600));
GUI.Box(new Rect(0, 0, 800, 600), "This box is now centered! - here you would put your main menu");
GUI.EndGroup();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.BeginGroup(Rect(((Screen.width / 2) - 400), ((Screen.height / 2) - 300), 800, 600))
GUI.Box(Rect(0, 0, 800, 600), 'This box is now centered! - here you would put your main menu')
GUI.EndGroup()