GUI.Labelstatic function Label (position : Rect, content : GUIContent) : voidstatic function Label (position : Rect, content : GUIContent, style : GUIStyle) : voidParameters
DescriptionMake a text or texture label on screen. Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control. Example: Draw the classic Hello World! string:
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): GUI.Label(Rect(10, 10, 100, 20), 'Hello World!') Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
JavaScripts
var textureToDisplay : Texture2D;
function OnGUI () { GUI.Label (Rect (10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Texture2D textureToDisplay; void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public textureToDisplay as Texture2D def OnGUI(): GUI.Label(Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay) |


