GUIContent.GUIContentstatic function GUIContent () : GUIContentDescriptionConstructor for GUIContent in all shapes and sizes Build an empty GUIContent. static function GUIContent (text : string) : GUIContentDescriptionBuild a GUIContent object containing only text. When using the GUI, you don't need to create GUIContents for simple text strings - these two lines of code are functionally equivalent: function OnGUI () {
GUI.Button (Rect (0, 0, 100, 20), "Click Me"); GUI.Button (Rect (0, 30, 100, 20), GUIContent ("Click Me")); } static function GUIContent (image : Texture) : GUIContentDescriptionBuild a GUIContent object containing only an image.
static function GUIContent (text : string, image : Texture) : GUIContentDescriptionBuild a GUIContent object containing both text and an image.
var icon : Texture;
function OnGUI () { GUI.Button (Rect (0,0,100,20), GUIContent ("Click me", icon)); } static function GUIContent (text : string, tooltip : string) : GUIContentDescriptionBuild a GUIContent containing some text. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.
function OnGUI () {
GUI.Button (Rect (0, 0, 100, 20), GUIContent ("Click me", "This is the tooltip")); // If the user hovers the mouse over the button, the global tooltip gets set GUI.Label (Rect (0, 40, 100, 40), GUI.tooltip); } static function GUIContent (image : Texture, tooltip : string) : GUIContentDescriptionBuild a GUIContent containing an image. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip. static function GUIContent (text : string, image : Texture, tooltip : string) : GUIContentDescriptionBuild a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip. static function GUIContent (src : GUIContent) : GUIContentDescriptionBuild a GUIContent as a copy of another GUIContent. |
