GUILayout.ExpandWidthstatic function ExpandWidth (expand : boolean) : GUILayoutOptionDescriptionOption passed to a control to allow or disallow horizontal expansion.
JavaScripts
function OnGUI () {
GUILayout.BeginVertical(); GUILayout.Button("Short Button", GUILayout.ExpandWidth(false)); GUILayout.Button("Very very long Button"); GUILayout.EndVertical(); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { GUILayout.BeginVertical(); GUILayout.Button("Short Button", GUILayout.ExpandWidth(false)); GUILayout.Button("Very very long Button"); GUILayout.EndVertical(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): GUILayout.BeginVertical() GUILayout.Button('Short Button', GUILayout.ExpandWidth(false)) GUILayout.Button('Very very long Button') GUILayout.EndVertical() |
