GUILayout.Labelstatic function Label (image : Texture, params options : GUILayoutOption[]) : voidstatic function Label (text : String, params options : GUILayoutOption[]) : voidstatic function Label (content : GUIContent, params options : GUILayoutOption[]) : voidstatic function Label (image : Texture, style : GUIStyle, params options : GUILayoutOption[]) : voidstatic function Label (text : String, style : GUIStyle, params options : GUILayoutOption[]) : voidstatic function Label (content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : voidParameters
DescriptionMake an auto-layout label. Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control
JavaScripts
// Draws a texture and a label after the Texture
// using GUILayout. var tex : Texture; function OnGUI() { if(!tex) { Debug.LogError("Missing texture, assign a texture in the inspector"); } GUILayout.Label(tex); GUILayout.Label("This is an sized label"); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Texture tex; void OnGUI() { if (!tex) Debug.LogError("Missing texture, assign a texture in the inspector"); GUILayout.Label(tex); GUILayout.Label("This is an sized label"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public tex as Texture def OnGUI(): if not tex: Debug.LogError('Missing texture, assign a texture in the inspector') GUILayout.Label(tex) GUILayout.Label('This is an sized label')
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