GUILayout.Labelstatic function Label (image : Texture, params options : GUILayoutOption[]) : voidstatic function Label (text : String, params options : GUILayoutOption[]) : voidstatic function Label (content : GUIContent, params options : GUILayoutOption[]) : voidstatic function Label (image : Texture, style : GUIStyle, params options : GUILayoutOption[]) : voidstatic function Label (text : String, style : GUIStyle, params options : GUILayoutOption[]) : voidstatic function Label (content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : voidParameters
DescriptionMake an auto-layout label. Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control
JavaScript
// Draws a texture and a label after the Texture using UnityEngine; import UnityEngine
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