GUILayout.Spacestatic function Space (pixels : float) : voidDescriptionInsert a space in the current layout group. The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical: Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight
JavaScripts
function OnGUI () {
GUILayout.Button ("I'm the first button"); // Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20); GUILayout.Button ("I'm a bit further down"); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm a bit further down"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): GUILayout.Button('I\'m the first button') GUILayout.Space(20) GUILayout.Button('I\'m a bit further down') In horizontal groups, the pixels are measured horizontally:
JavaScripts
function OnGUI () {
GUILayout.BeginHorizontal(); GUILayout.Button ("I'm the first button"); // Insert 20 pixels of space between the 2 buttons. GUILayout.Space (20); GUILayout.Button ("I'm the second button"); GUILayout.EndHorizontal(); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Button("I'm the first button"); GUILayout.Space(20); GUILayout.Button("I'm the second button"); GUILayout.EndHorizontal(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): GUILayout.BeginHorizontal() GUILayout.Button('I\'m the first button') GUILayout.Space(20) GUILayout.Button('I\'m the second button') GUILayout.EndHorizontal() |

