GUIStyle.normalvar normal : GUIStyleStateDescriptionRendering settings for when the component is displayed normally.
JavaScripts
// Prints the text color that customStyles[0] is using
function OnGUI() { if(GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].normal.textColor); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].normal.textColor); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: Debug.Log(GUI.skin.customStyles[0].normal.textColor) |
