GUIText.materialvar material : MaterialDescriptionThe Material to use for rendering. Assing a new material to change how the rendering is handled. Change this material to change the font used for all rendering. If you assign null to material, the built-in basic font is selected.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { guiText.material.color = Color.green; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): guiText.material.color = Color.green |
