GUIUtility.RotateAroundPivotstatic function RotateAroundPivot (angle : float, pivotPoint : Vector2) : voidDescriptionHelper function to rotate the GUI around a point. Modifies GUI.matrix to rotate all GUI elements angle degrees around pivotPoint. See Also: GUI.matrix, ScaleAroundPivot
JavaScripts
// Rotate a button 10 degrees clockwise when presed.
private var rotAngle : float = 0; private var pivotPoint : Vector2; function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.RotateAroundPivot (rotAngle, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Rotate")) rotAngle += 10; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { private float rotAngle = 0; private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) rotAngle += 10; } } import UnityEngine
import System.Collections class example(MonoBehaviour): private rotAngle as single = 0 private pivotPoint as Vector2 def OnGUI(): pivotPoint = Vector2((Screen.width / 2), (Screen.height / 2)) GUIUtility.RotateAroundPivot(rotAngle, pivotPoint) if GUI.Button(Rect(((Screen.width / 2) - 25), ((Screen.height / 2) - 25), 50, 50), 'Rotate'): rotAngle += 10 |
