GameObject.audiovar audio : AudioSourceDescriptionThe AudioSource attached to this GameObject (Read Only). (null if there is none attached)
JavaScripts
var other : GameObject;
other.audio.Play(); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public GameObject other; void Awake() { other.audio.Play(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public other as GameObject def Awake(): other.audio.Play() |
