GameObject.layervar layer : intDescriptionThe layer the game object is in. A layer is in the range [0...31] Layers can be used for selective rendering from cameras or ignoring raycasts.
JavaScripts
// Put the game object in the ignore raycast layer
gameObject.layer = 2; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { gameObject.layer = 2; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): gameObject.layer = 2 |
