GameObject.AddComponentfunction AddComponent (className : String) : ComponentDescriptionAdds a component class named className to the game object. Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class. Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.
JavaScripts
// Adds the script named FoobarScript to the game object
gameObject.AddComponent ("FoobarScript"); // Adds the sphere collider to the game object var sc : SphereCollider; sc = gameObject.AddComponent ("SphereCollider"); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public SphereCollider sc; void Awake() { gameObject.AddComponent("FoobarScript"); sc = gameObject.AddComponent("SphereCollider") as SphereCollider; } } import UnityEngine
import System.Collections class example(MonoBehaviour): public sc as SphereCollider def Awake(): gameObject.AddComponent('FoobarScript') sc = (gameObject.AddComponent('SphereCollider') as SphereCollider) function AddComponent (componentType : Type) : ComponentDescriptionAdds a component class of type componentType to the game object. C# Users can use a generic version
JavaScripts
var fbs : FoobarScript;
fbs = gameObject.AddComponent(FoobarScript); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public FoobarScript fbs; void Awake() { fbs = gameObject.AddComponent<FoobarScript>(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public fbs as FoobarScript def Awake(): fbs = gameObject.AddComponent[of FoobarScript]() function AddComponent.<T> () : TDescription |
