GameObject.CompareTagfunction CompareTag (tag : String) : booleanDescriptionIs this game object tagged with tag?
JavaScripts
// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player. function OnTriggerEnter (other : Collider) { if (other.gameObject.CompareTag ("Player")) { Destroy (other.gameObject); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) Destroy(other.gameObject); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnTriggerEnter(other as Collider): if other.gameObject.CompareTag('Player'): Destroy(other.gameObject) |
