GameObject.GameObjectstatic function GameObject (name : String) : GameObjectDescriptionCreates a new game object, named name. A Transform is always added to the game object.
JavaScripts
// Creates a game object named "Player" and
// adds a rigidbody and box collider to it. var player : GameObject; player = new GameObject ("Player"); player.AddComponent ("Rigidbody"); player.AddComponent ("BoxCollider"); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public GameObject player; void Awake() { player = new GameObject("Player"); player.AddComponent("Rigidbody"); player.AddComponent("BoxCollider"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public player as GameObject def Awake(): player = GameObject('Player') player.AddComponent('Rigidbody') player.AddComponent('BoxCollider') static function GameObject () : GameObjectDescriptionCreates a new game object. A Transform is always added to the game object.
JavaScripts
// Creates a game object with no name and
// adds a rigidbody and box collider to it. var player : GameObject; player = new GameObject (); player.AddComponent ("Rigidbody"); player.AddComponent ("BoxCollider"); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public GameObject player; void Awake() { player = new GameObject(); player.AddComponent("Rigidbody"); player.AddComponent("BoxCollider"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public player as GameObject def Awake(): player = GameObject() player.AddComponent('Rigidbody') player.AddComponent('BoxCollider') static function GameObject (name : String, params components : Type[]) : GameObjectDescriptionCreates a game object and attaches the specified components. |
