GameObject.GetComponentsfunction GetComponents (type : Type) : Component[]DescriptionReturns all components of Type type in the GameObject.
JavaScripts
// Disable the spring on all HingeJoints
// in this game object var hingeJoints : HingeJoint[]; hingeJoints = gameObject.GetComponents (HingeJoint); for (var joint : HingeJoint in hingeJoints) { joint.useSpring = false; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public HingeJoint[] hingeJoints; void Awake() { hingeJoints = gameObject.GetComponents<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } } import UnityEngine
import System.Collections class example(MonoBehaviour): public hingeJoints as (HingeJoint) def Awake(): hingeJoints = gameObject.GetComponents[of HingeJoint]() for joint as HingeJoint in hingeJoints: joint.useSpring = false function GetComponents.<T> () : T[]Description |
