Base class for all entities in Unity scenes.
| transform |
The Transform attached to this GameObject. (null if there is none attached)
|
| rigidbody |
The Rigidbody attached to this GameObject (Read Only). (null if there is none attached)
|
| camera |
The Camera attached to this GameObject (Read Only). (null if there is none attached)
|
| light |
The Light attached to this GameObject (Read Only). (null if there is none attached)
|
| animation |
The Animation attached to this GameObject (Read Only). (null if there is none attached)
|
| constantForce |
The ConstantForce attached to this GameObject (Read Only). (null if there is none attached)
|
| renderer |
The Renderer attached to this GameObject (Read Only). (null if there is none attached)
|
| audio |
The AudioSource attached to this GameObject (Read Only). (null if there is none attached)
|
| guiText |
The GUIText attached to this GameObject (Read Only). (null if there is none attached)
|
| networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached)
|
| guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached)
|
| collider |
The Collider attached to this GameObject (Read Only). (null if there is none attached)
|
| hingeJoint |
The HingeJoint attached to this GameObject (Read Only). (null if there is none attached)
|
| particleEmitter |
The ParticleEmitter attached to this GameObject (Read Only). (null if there is none attached)
|
| layer |
The layer the game object is in. A layer is in the range [0...32]
|
| active |
Is the GameObject active? Activates/Deactivates the GameObject.
|
| tag |
The tag of this game object.
|
| GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. You can access both builtin components or scripts with this function.
|
| GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search.
|
| GetComponents |
Returns all components of Type type in the GameObject.
|
| GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children.
|
| SetActiveRecursively |
Sets the active state of this and all the game objects children to state.
|
| CompareTag |
Is this game object tagged with tag?
|
| SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
|
| SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object.
|
| BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
|
| AddComponent |
Adds a component class named className to the game object.
|
| SampleAnimation |
Samples an animation at a given time for any animated properties.
|