HandleUtility.GUIPointToWorldRaystatic function GUIPointToWorldRay (position : Vector2) : RayDescriptionConvert 2D GUI position to a world space ray. Uses the current camera to calculate the ray. See Also: WorldToGUIPoint. |
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HandleUtility.GUIPointToWorldRaystatic function GUIPointToWorldRay (position : Vector2) : RayDescriptionConvert 2D GUI position to a world space ray. Uses the current camera to calculate the ray. See Also: WorldToGUIPoint. |