Handles.DrawAAPolyLinestatic function DrawAAPolyLine (params points : Vector3[]) : voidstatic function DrawAAPolyLine (width : float, params points : Vector3[]) : voidstatic function DrawAAPolyLine (width : float, actualNumberOfPoints : int, params points : Vector3[]) : voidstatic function DrawAAPolyLine (lineTex : Texture2D, width : float, params points : Vector3[]) : voidParameters
DescriptionDraw anti-aliased line specified with point array and width. Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
// Draw lines to the connected game objects that a script has. And the script attached to this Handle: //ConnectedAAPolyLine.js
|

