static function DrawSolidDisc (center : Vector3, normal : Vector3, radius : float) : void
Parameters
| Name | Description |
| center |
the center of the dics
|
| normal |
the normal of the disc
|
| radius |
the radius of the dics Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
|
Description
Draw a solid flat disc in 3D space.

Solid Disc in the Scene View.
@CustomEditor (SolidDiscExample)
class DrawSolidDisc extends Editor {
function OnSceneGUI () {
Handles.color = Color(1,0,0,0.1);
Handles.DrawSolidDisc(target.transform.position, Vector3.up, target.areaOfEffect);
Handles.color = Color.red;
target.areaOfEffect =
Handles.ScaleValueHandle(target.areaOfEffect,
target.transform.position + Vector3(target.areaOfEffect,0,0),
Quaternion.identity,
2,
Handles.CylinderCap,
2);
}
}
And the script attached to this Handle:
var areaOfEffect : float = 5;