Handles.RotationHandlestatic function RotationHandle (rotation : Quaternion, position : Vector3) : QuaternionParameters
ReturnsQuaternion - the modified rotation Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. DescriptionMake a Scene view rotation handle. This will behave like the built-in rotation tool in Unity. If you have assigned something to Undo.SetSnapshotInfo, it will work fully with Undo.
//Create a rotation handle at (0,0,0) and rotate any object that has "RotateAtPoint.js" And the script attached to this handle: // RotateAtPoint.js
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