Handles.SetCamerastatic function SetCamera (camera : Camera) : voidstatic function SetCamera (position : Rect, camera : Camera) : voidDescriptionSet the current camera so all Handles and Gizmos are draw with its settings. Sets Camera.current to be camera and sets its pixelRect.. This does not draw the camera, only sets it to be "active". To draw it use DrawCamera. It also sets up the (for now, anyways) undocumented Event.current.mouseRay and Event.current.lastMouseRay for handleutility functions |
