Handles.SphereCapstatic function SphereCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : voidDescriptionDraw a Sphere. Pass this into handle functions. |
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Handles.SphereCapstatic function SphereCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : voidDescriptionDraw a Sphere. Pass this into handle functions. |